rbxnityShaders & MultiRoblox

Two Chromium extensions for Roblox. Run unlimited client instances side by side, and add real-time shaders to the picture.

Two tools, one install flow

Both load as unpacked extensions and run entirely in your browser.

v1.2.0Standalone ready

MultiRoblox

Multi-account manager and mutex bypass

Isolated session cookies, no single-instance lock from RobloxPlayerBeta, and built-in playtime and revenue tracking.

  • Unlimited concurrent client instances
  • Sandboxed sessions with separate logins
  • Instant account switcher and credential registry
  • Presence diagnostics and network teleport
Download MultiRoblox (.zip)
v2.4.1RTX accelerated

Shaders

Real-time post-processing pipeline

Screen-space reflections, HDR bloom, ambient occlusion and cinematic color grading, applied at presentation time.

  • Screen-space raytraced reflections
  • HDR bilateral bloom and tone-mapping LUTs
  • High-density screen-space ambient occlusion
  • Under 3.2% GPU overhead
Download Shaders (.zip)

Install in three steps

1

Extract the archive

Download a module and unzip it into a folder you won’t delete.

2

Open your extensions page

In Chrome, Brave or Edge, go to and turn on Developer mode in the top-right corner.

3

Load unpacked

Click Load unpacked, pick the extracted folder, and launch as many Roblox accounts as you need.

Questions

MultiRoblox runs inside the Chromium Manifest V3 sandbox. It isolates cookie jars and manages launch tokens before the URI scheme fires. It does no memory injection or DLL hooking into RobloxPlayerBeta.exe, so it doesn’t trigger Hyperion anti-tamper heuristics.

The pipeline hooks the browser’s WebGL / WebGPU compositor. Lightweight GLSL passes handle bloom, ambient occlusion and color grading at presentation time, so no executable or asset on disk is changed.

Unpacked installs keep the full source on your machine so you can read it, skip Chrome Web Store restrictions, and avoid forced background updates.

Each client uses roughly 850 MB to 1.4 GB of RAM. For 5 instances, plan on at least 16 GB of memory and a DirectX 11/12 GPU like a GTX 1660 or better to hold 60 FPS per window.